Available for opportunities

Alberto
Dal Corso

Computer Games Programmer with 3+ years of industry experience. Specialized in Unreal Engine, C++, and AI systems. BSc Computer Games Development โ€” University of Westminster.

Get In Touch View Projects
3+
Years Experience
8
Projects Shipped
4
Game Jams
Work

Projects

Game Group Project I ยท Steam Release ๐ŸŽฎ

Octonaut

2D scrolling shooter built with MonoGame/C#. Released on Steam as Takotan. 7 unique enemy types, wave system, boss fight.

MonoGameC#SteamLead Programmer
01
Game Group Project III ยท VR

Blood Rush

VR wave shooter in Unreal Engine 4. Your ammo is your blood. Drain enemies with a dagger, block projectiles with a shield. 3 unique AI enemy types.

Unreal Engine 4C++VRAI
03
Tranzfuser 2020 โ€” Sponsored ๐Ÿ†

Leap

Adventure-Platformer sponsored by Tranzfuser. Place platforms with a special weapon to build your own path. Leaderboard system ensures replayability.

Unreal Engine 4C++TranzfuserLead Programmer
04
Global Game Jam 2020

Antibot

Made in Global Game Jam 2020 around the theme "Repair". Players repair blood cells in the human body before they damage the system โ€” a frantic co-op survival experience.

Game JamCo-opTheme: Repair
05
Ukie Green Game Jam 2019

Forest Guardian

Theme: Climate Change. Players protect the forest by disposing garbage using the spirit of the forest, avoiding capture in a stealth-focused environmental game.

Game JamStealthEnvironment
06
Westminster Game Jam 2019 โ€” Most Appreciated

Urilux

Most appreciated game of the Westminster Game Jam. Theme: "Cooperation and collusion". A co-op game where you must help your enemy to complete the level together.

Game JamCo-opNeoStar
07
Ukie Game Jam 2018

Top Down

Theme: Change. A hyper-casual looking game full of effects and frustrations where the core mechanic is changing the gravity of the world to progress through levels.

Game JamPhysicsGravity Mechanic
08
Career

Experience

03/2021 โ€” Present
Australia (Remote)
UI & Gameplay Developer
Goplay Universal
  • UI screens and gameplay features for PC and Mobile games (PvE and PvP)
  • Server-Client connection implementation
  • Development across both PC and mobile platforms
06/2020 โ€” 02/2021
London
Unreal Engine Programmer
Fat Pigeon Games
  • Team management using Figma, Prefab, Miro, Confluence and Jira
  • Source control via TortoiseSVN and OpenVPN
  • Development of PC and mobile games
06/2024 โ€” Present
Italy (Remote)
Coding Teacher
Coding Giants Italia
  • Teaching children how to create video games during camps using Scratch, Minecraft Education, Tynker and MCreator
  • Strengthened communication skills and patience by explaining complex concepts clearly and accessibly
Technical

Skills

Game Engines
Unreal Engine 4
Primary engine โ€” 3+ years professional experience
Game Engines
Unity
Game and prototype development
Game Engines
MonoGame / OpenGL
Low-level graphics and engine fundamentals
Languages
C++ / C#
Primary languages for game programming
Languages
Visual Basic / COBOL
Additional programming experience
Tools
Git / SVN
Version control in professional environments
3D & Design
Maya / 3DS Max
3D modeling for game assets
Mobile
Android Studio
Mobile application development
Methodology
Agile / Scrum
Team lead experience with Agile workflows
Education

Background

09/2017 โ€“ 06/2020 ยท London
University of Westminster
BSc (Hons) Computer Games Development
Game AI ยท Networked Games ยท Game Engine Architecture ยท 3D Graphics ยท Advanced Media Development
First Class Honours
09/2012 โ€“ 06/2017 ยท Verona, Italy
I.I.S.S. "Copernico-Pasoli"
Economy & Computer Science
CISCO Networking Academy ยท European Computer Driving Licence (ECDL)
Esame di Stato: 100/100

Get in
touch.

Open to new opportunities in game programming. Relocation can be discussed. Based in Verona, Italy.

dalcorsoalberto@gmail.com